The Mush Room

Posted in Building with tags , , , , on November 7, 2009 by Wizzy

The other night I had the very good fortune to attend a preview of a wonderful new build in Second Life.  This one is entitled “Mush Room” and was built by Scottius Polke, one of my newest friends.  My first visit was rather laggy due to the number of avies present, but the sim still allowed Bettina Tizzy and me to jump up and down on the bed with Scottius, pretending that we were schoolchildren again.

Bettina Tizzy and Wizzy jumping up and down on the bed with Scottius Polke.

Then I ended up climbing into the bed with Miso Susanowa.  Ssssh.  Don’t tell anyone!  okay?

The Mush Room is a delight.  There are lots of weird and wacky surprises in store for you as you snoop around in here – from dirty socks laying on the floor, to amoebas in the aquarium.

There are lots of things I like about this build.  I like the rendering.  I like Scottius’ use of color and the graphic method that he uses when hand-drawing his textures.  Most of all I like the lack of pretension present here.  Scottius doesn’t take himself too seriously, and neither do we. We are here to just have fun and hang out with him.

I have the pleasure to announce that Scottius has a little alcove off to the side where he has just made some of these wacky creations available for sale.  I bought a couple of dirty socks (buy two or three as gifts!) and a kewl amoeba clock.  But the kewlest thing is that you can now purchase your very own copy of Max the Mushroom!  Max is the gigantic mushroom who has these antennae sticking out of his cap, with eyes on the end of the stalks.  And when you click on him he releases purple spores into your immediate vicinity.  So be careful with your clicking.

I bought Max the Mushroom and some dirty socks and took them home with me.

There are other things available here too, like some smaller mushrooms and copies of the colorful textures Scottius uses on the build.

A good artist makes his work look easy.  There’s an elegance in simplicity.  Simplicity in conception, simplicity in execution.

Tp over and take a look –>http://slurl.com/secondlife/Cetus/223/111/31 .  You won’t be sorry.

The Flat Earth Society

Posted in Obsessiveness with tags , , on November 3, 2009 by Wizzy

I don’t know what got into me.  Back in August of 2007 (I was only a n00b then) I foolishly got it into my head to try to find out the names of the Second Life continents.  I did all kinds of research.  I googled like mad.  I checked the Secondlife forums (as advised).  I found out virtually nothing.  No pun intended.

Then one day I happened upon Hoboland.  And there was a map of the world, with five continents mapped… and their names.  With further research though, there appeared to be an as yet uncharted landmass out there.  And so I posted my attempt at the SL World Map of the Six Known Continents:

At least I was honest.  I indicated up front that I didn’t know the name of the sixth continent.  Compare my attempt with this one of about the same time period:

This is from a blog of September 23, 2007:  http://internationalschoolsisland.blogspot.com/2007/09/where-in-world-are-we.html

Where in the aitch ee double toothpicks does he come up with the name of Korea?!!

This is another attempt that is derivative of that last one:

These guys evidently think that Nautilus is made up of two continents.

Since that time I recall that I harassed the landlord at Hoboland about the fact that his map kept getting out of date.  I just now went back to see what he has up there and evidently he gave up long ago trying to keep up with the Lindens and their expansionist tendencies.

I recalled then that Carl Metropolitan used to have a bunch of historical SL World Maps displayed down at NCI, so I went down there looking for that, but it had all been taken down.  So then I called up Carl and asked him if he still had all those maps.  Gloriosky!  He called me right back and said yeah he did.  And then he sent me full permission copies of his whole damn collection!

Now meanwhile, I was obsessing big time.  I found some of the old maps on display (but not downloadable) here:

The SL History Museum

http://slurl.com/secondlife/Phobos/233/158/33

But since they weren’t downloadable I decided to post Carl’s collection to the Flickr “Maps of Second Life” group here: http://www.flickr.com/groups/1006677@N20/pool/

And so there they all are.  You can peruse them all now at your leisure and I dare you to try to figure out the names of the continents.  As for me, I’m just too exhausted!

Squeezed through the eighth dimensional portal…

Posted in Building with tags , , , , , on November 2, 2008 by Wizzy

Yesterday, my one month occupancy of the Rezzable Visions sim came to an end.  At the end of September, RightAsRain Rimbaud (of Rezzable) challenged me to make my vision a reality.  Thus began October 2008, the most frantic, yet productive month of my Second Life.

My vision was to give the world a glimpse of something truly wonderful and beautiful — the E8 Polytope.

A Polytope is what we would call a polyhedron, only it lives in a higher dimension than our own.  The E8 Group is an elegantly beautiful geometrical lattice.  Some mathematicians call it the most beautiful object known.  The E8 Polytope lives in the 8th Dimension.  Our feeble human minds can’t intuit what an eight Dimensional object looks like, but we can imagine what its three dimensional shadow looks like.  And that’s what this is — one projection, or rotation, of the eight dimensional object and its three dimensional shadow.

I had been building geometric objects in Second Life for over a year.  I started out slow, like we all do.  I took as many building and scripting classes as I could take, but ultimately I found the best way to learn to build in Second Life was to find a good mentor.  Luckily, I found one of the best.  The mentor I found was a builder named Furia Freeloader.  Furia is a master builder and she helped to show me the ropes.

At first, Furia let me build on a private area of her Taris sim.  It was there that I started to hone my skills and zero in on geometric polyhedra.  I built manually and by hand, using only my eye and the SL building interface.  I built a huge, hollow geometric object that I later discovered was called a stellated rhombicuboctahedron.  I made two versions, one of crystal and one that was old and rusty metal.

Then I challenged myself to build the five Platonic Solids.  This proved to be more difficult than it seems.  Second Life’s interface is less than user friendly.  There’s a steep learning curve and the hardest thing was learning its built-in limitations.  The infrastructure has some annoying glitches one has to get used to.

The most annoying of these is the common occurrence of watching the rotation jump to a new setting on its own.  (The rotations are three numbers that define the yaw, pitch and roll of an object you are building.)  One has to achieve a zen-like state of patience when building in SL, and you can’t let these kinds of annoyances become Gumption Traps.  There are many of these one butts heads up against whilst building in SL.

I apologize for peppering my narrative with phrases and notions like Gumption Trap.  I’ll try to explain them as I go along.  Gumption Trap is a term that Robert Pirsig uses in his book Zen and the Art of Motorcycle Maintenance. It’s exactly what it sounds like — a trap that can cause you to lose your gumption.  In other words, you can lose your momentum and the project you are working on can stall out and fail.

We successfully built the E8 Polytope in the early part of September and spent the month tinkering and fine-tuning the presentation.  By “we” I mean Desdemona Enfield and I.  Desdemona and I built the E8 as a team.  At first rezzing, the object appeared at almost 3,000 prims.  Some of the struts flickered a lot, which led to the realization that we had duplicate (or redundant) struts.  The reason for this soon became obvious.

The three dimensional object is a shadow of the eight dimensional object.  When the source object is rotated, some of the struts line up and overlap.  Once we identified these, we were able to remove them and soon the prim count was down to around 1,400.

That last week of September was a frantic one.

Soon the object was demonstrated for physicists from CalTech, the Los Alamos Research Laboratory, the University of Michigan and Saint Lawrence University.  Based on the enthusiastic response, I decided I wanted to show the object at Second Life’s annual Burning Life festival.

I managed to win a Theme Camp plot based on my proposal, but soon discovered the disappointing news that I had only 500 prims to work with on that plot.  It is difficult to squeeze a 1400 prim object onto a 500 prim parcel!

The first plan was to display the 3D object with its 2D shadow cast beneath it on the hard playa ground.  The idea was to imply the existence of a higher dimensional object casting these shadows.  I actually attempted to use a temp rez system to squeeze the object within the required prim count, but this succeeded only in causing the entire Burning Life sim to crash!

After I abandoned that plan, I had to make do with photographs of the object.  I selected other geometric objects that I had found embedded within the 3D structure.  These were beautiful in themselves.  Next, the idea was to provide a link back to the sim where the object was rezzed, so it could actually be seen by those who were interested.

The next challenge arose when the Burning Life Ranger staff objected to the links.  They suggested that this was nothing more than advertising for my home sim, and advertising is banned at Burning Life.  I dug my heels in about that objection and argued that this was for educational purposes and the Rangers backed down and didn’t pursue the issue.

Meanwhile, my friend Glyph Graves was helping me with scripts that allowed the E8 to cycle through the different colored struts of the object.  The struts are colored by strut length.  Displaying only one color at a time revealed interesting sub-structures within the object.

Once that project was completed, RightAsRain Rimbaud came to see the object and it was then that he invited me to fulfill my vision on the Rezzable Visions sim for the whole month of October!

Now I had two big projects to pull off at the same time.  Some days I worked in Second Life for almost 25 hours straight, all the while trying to explore the other builds at Burning Life.

As an artist, I work intuitively.  I trust and let my intuition guide me.  The idea of building the E8 Polytope came to me after watching a YouTube video produced by New Scientist Magazine.  In the video, a physicist named Garrett Lisi proposes a startling new Unified Field Theory using the beautiful geometry of the E8 Group.  After my work of building Sacred Geometry objects in Second Life, the challenge of building the 3D version of the E8 seemed a perfect fit.

I contacted Garrett and proposed my idea.  His enthusiastic suggestions helped to direct the focus of the project to a specific 3D object called the E8 Polytope.  I kept Lisi posted on the progress of the project as it unfolded.

Garrett happens to be a Burner – which means he likes to go to the real Burning Man in the Nevada desert.  I sent him photos of my SL Burning Life plot with the E8 Polytope and its shadow on the playa.  I suggested to him that he should come and take a look for himself.

And then I told him about the Rezzable Visions sim dedicated to the E8 Polytope. The day the sim opened, October 1st, Garrett Lisi’s avatar (named Garrett Netizen) appeared on the sim.  I was in a bit of a state of shock as I showed him around and I noticed that he seemed surprisingly adept for a newbie. (This is not surprising I guess because after all he is a genius.)  Then I tp’d him to the Burning Life camp and it was then that I told him about the official sim opening I had planned for Sunday, October 5th.

I also invited Hamlet Au (formerly Hamlet Linden) to the official opening.

Burning Life ended on Saturday and on Sunday I officially opened the Rezzable Visions sim.  A group of my SL friends were on hand, standing about inside the E8 Polytope when Garrett Lisi appeared on the sim again.  This time Hamlet Au was on hand to document the event.  He published his account of the opening in his New World Notes blog on October 7th.  http://nwn.blogs.com/nwn/2008/10/universe-in-the.html

Meanwhile, Hermes Kondor was so impressed by the sim exhibit that he invited me to do a “conference” on the subject of Sacred Geometry on Sunday, October 12th.  Once I agreed to that I was scrambling to prepare that class and the accompanying slide show. The Sacred Geometry Conference was a big success, with Hermes requesting a continuing class on the subject.

Freelife Magazine’s Lucien Franciosa interviewed me for a feature article and we did a photo shoot.  The article came out in the October 15th issue.

Nepherses Amat next invited me to prepare an art show on the Angelgate sim, to open on October 19th. I decided that the Angelgate show would feature a fourth dimensional object called the 600-Cell Polytope.  While I was preparing that show, Pixels Sideways invited me to participate in another art show at the Caerleon sim.  That show would have a dream theme.

This last news meant that I would again be opening two shows on the same day!  I had a flash of insight and my intuition told me to make an SL replica of Brion Gysin’s Dreamachine for that show.

The Angelgate show opening was a lag-fest as the sim was full to capacity.  I produced a video that introduces the featured object — the four dimensional 600-Cell Polytope — and the many polyhedra I found within it.


The Caerleon art show is a success as well, with some of the best of SL’s builder/artists participating.  It is an honor to be included with the likes of Glyph Graves, Pixel Sideways, White Lebed, Bryn Oh, Olza Koencamp and Blue Tsuki.  http://slurl.com/secondlife/Caerleon%20Isle/199/46/1911

And on October 23rd, Cypress Rosewood did me the honor of performing some of his original “Space” music on the Rezzable Visions sim.  Cypress has an audio stream that I find to be appropriate for my builds and I have it streaming at all of them.  http://64.33.51.172:8076

Crystal E8 now available in RL!

Posted in Uncategorized on September 26, 2009 by Wizzy

The 6,672 prim E8 Polytope that I created in Second Life is now available in Real Life!

My E8 captured in a Crystal Cube in RL!

My E8 captured in a Crystal Cube in RL!

A top down view.

A top down view.

Go here for more information:

http://www.bathsheba.com/crystal/e8/

New videos of some of my work.

Posted in Building with tags , , , , , on September 26, 2009 by Wizzy

Xenophile Neurocam recently posted some machinima footage that he shot at my Rezzable Visions show in October 2008:

http://blip.tv/file/2514901/

Kumi Kuhr posted a short machinima video shot of my 6,672 prim E8 Polytope structure built on Butler sim:

http://blip.tv/file/1945189/

Nitwacket published machinima video of Burning Life 2008 which includes some footage of my build “It Came from the 8th Dimension”:

http://blip.tv/file/1375230/

The Seed of Life

Posted in Uncategorized with tags , on September 25, 2009 by Wizzy
The Seed of Life Dark

The Seed of Life Dark

The Seed of Life Light

The Seed of Life Light

Lotus-like Flower Found Inside E8!

Posted in Cleverness with tags , , on May 15, 2009 by Wizzy
Copyright © 2009 Wizard Gynoid

Copyright © 2009 Wizard Gynoid

This Lotus-like flower pattern was found inside the E8 Polytope.  I have colored it here with the seven colors of the rainbow, beginning with red at the center and ending with violet on the edges.

The same seven colors of the rainbow are used to color the seven chakras.

Copyright © 2009 Wizard Gynoid

Copyright © 2009 Wizard Gynoid

Here we see the sequence in reverse, with violet on the inside and red on the outside.

New Logo

Posted in Cleverness with tags , , on May 8, 2009 by Wizzy

wizard1logo

Double & Single Spirals Into the heart of the E8!

Posted in Building with tags , , , , , on May 6, 2009 by Wizzy

I’ve been dissecting the insides of the E8 Polytope.  I had an intuition that I could find a spiral in it.  After analyzing seven sets of squares that descend in size, I created the following:

Copyright © 2009 Wizard Gynoid

Copyright © 2009 Wizard Gynoid

Then I was able to perceive a single four-color spiral:

Copyright © 2009 Wizard Gynoid

Copyright © 2009 Wizard Gynoid

New Islamic-style Trellis-likeTile!

Posted in Building with tags , , , on May 1, 2009 by Wizzy

I was gazing at my RL painting of the E8 Polytope and I perceived an octagon and a unicursal octagram embedded in the center:

octagram13

That got me thinking.  Could that shape be used to tile space?

That thought inspired me to try to build a tiled space using prims and this is the result:

Islamic-style Trellice-like Tile made from prims.

Islamic-style Trellis-like Tile made from prims.

This is about 1,000 prims and can conceivably be used for wall dividers or latticeworks in Second Life and other Virtual Worlds.

octagram4

Scope Cleaver and company check out the new tiling.

What else will I find in the E8?

octogram3

E8 Painting in Real Life!

Posted in Building with tags , , , on April 25, 2009 by Wizzy

Lately,  I’ve been rendering some of my RL work in Second Life.

This time, it’s going the other way.  I’m painting a painting in Real Life based on some of the work I’ve been doing in Second Life.

I decided to attempt a 3 foot by 3 foot painting of the E8 Polytope.  In Second Life, my E8 Polytope is three dimensional (and very complex.)  In fact, the latest version has 6,672 prims.  (Which makes it hard to find it a home on a 15,000 prim sim.)

Without further ado, here is the front view of the Concentric Circles Rotation of the 4_21 Gossett E8 Polytope:

3 foot by 3 foot painting of the E8 Polytope

3 foot by 3 foot painting of the E8 Polytope