Building on Wizzy sim @ Rezzable Open Sim
RightAsRain Rimbaud gave me two regions to build on the Rezzable Open Sim. I’ve been testing it out and it seems to be almost identical to the Reaction Grid. I can get to the Rezzable grid direct using a new shortcut for the SL viewer, but I would really like to use the Hippo Open Sim viewer. The main reason for this is that the viewer allows building 256 meter objects (provided the server code allows it.) I actually was able to log in with the Hippo viewer once. But not since then.
I did a little testing and found that scripts weren’t working on my Wizzy region. This is consistent with the behavior I observed at Reaction Grid. With Open Sim 0.6.1 the script engine keeps breaking and is unreliable. The engine can’t seem to handle much of a load. On Reaction grid it would slow down and break after I rezzed about 3000 objects with active scripts. I selected and “Inactivated” the scripts, but even so the script engine broke down. Some regions continue to work though. The behavior is inconsistent. This is the issue: http://opensimulator.org/mantis/view.php?id=2853
Also the LSL function ( llRemoveInventory(llGetScriptName());) that can be used to delete out the active scripts from the objects doesn’t work in Open Sim 0.6.1 or is not enabled. This is a serious bug and if fixed could be a workaround for the major issue above.
I went to the Rezzable 5 region and found that scripts were working there. So I rezzed a complex geometric object (Compound 5 Octahedra) and added a rotation script, then copied it and rezzed it on Wizzy. And there it is now.