My marching orders are to try to crash Rezzable’s Alpha Open Sim Grid. So I set about to do that with a passion once scripting was turned on on my two regions. Somehow Foolish Frost fixed the script engine, commenting that Rezzable Open Sim doesn’t use the Xengine script engine. In that case, I would expect this grid to behave differently from the Reaction Grid. So far, all behavior seems very similar.
Next, I tried to “stretch” the object as large as I could, given the limitations of the Linden Lab viewer. Initially I had a lot of problems getting the viewer to allow me to stretch. It was acting kludgie and I think it might have had to do with the sim stats. Check out the sim speed:
After I relogged, I was able to “stretch” (after the selection tool accepted all 2956 prims). With the ten meter limit on prim size however, it didn’t stretch much.
After I stretched it to maximum, I moved it straight down to ground level. This is easier said than done, because you’ve selected about 3,000 prims to move and the sim creaks and groans and complains. It’s not done easily, let me just say that.
Remarkably, with almost 3,000 active scripts on the region, I was able to rez a prim and create and compile a script afterwards. Only one anomaly was noticed – I couldn’t “take” a prim that I should have been able to. Instead I had to delete it and then restore it. This small anomaly might count toward “crashing” the sim, but so far Rezzable Alpha has been resistant to my banging on it. Will continue to do so tomorrow.